Game design

Results: 1977



#Item
271Mathematical analysis / Probability / Statistics / Probability distributions / Mechanism design / Game theory / Auction theory / Pareto distribution / Expected value / Valuation / Cumulative distribution function / Bayesian-optimal pricing

A lower bound on seller revenue in single buyer monopoly auctions Omer Tamuz∗ October 7, 2013 Abstract We consider a monopoly seller who optimally auctions a single object to a single potential

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Source URL: people.hss.caltech.edu

Language: English - Date: 2013-10-07 08:34:37
272Filmmaking / Leisure / Film / Game design / Game theory / Storyboard

(Presented at Playful Learning Summit, Ohio University, April 10, Science Games for Pre-K through Grade 3 Samantha Collier, Matt Champer, Ricardo Merchan

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Source URL: www.etc.cmu.edu

Language: English - Date: 2014-08-26 10:22:34
273

Recombinable Game Mechanics for Automated Design Support

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Source URL: www.aaai.org

Language: English - Date: 2008-09-21 16:45:42
    274Game theory / Mechanism design / Marketing / Auctions / Decision theory / Auction theory / Optimal mechanism / Profit / VickreyClarkeGroves mechanism / VickreyClarkeGroves auction / Bitcoin / Online advertising

    Speaker: Susan Athey (Stanford) Title: The economics of crypto-currencies Abstract: This presentation takes an early look at the economics of Bitcoin and alternative cryptocurrencies, with a focus on raising open questio

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    Source URL: www.sigecom.org

    Language: English - Date: 2014-05-23 12:27:48
    275

    Workshop SPLASH SPLASH SPLASH at A MAZE. / Berlin 2016 Playful collisions between Game Design, Interaction Design and Scenography Presentation time: April: 18::00 April: 14::00 The workshop

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    Source URL: amaze-berlin.de

    Language: English - Date: 2016-04-18 18:26:28
      276Gaming / Video game design / Software / Video game culture / Windows games / Multiplayer video game / Sping / League of Legends / Video game / Ping / Nonverbal communication / Online game

      Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

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      Source URL: alexleavitt.com

      Language: English - Date: 2016-01-18 15:55:26
      277StarCraft: The Board Game / Gaming / Leisure

      Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI Stefan Rudolph, Sebastian von Mammen, Johannes Jungbluth, Jörg Hähner 
 sebastian.von

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      Source URL: www.vonmammen.org

      Language: English - Date: 2016-04-03 22:40:56
      278Video game development / Video game culture / Game jam / Global Game Jam / Hackathon / Dagstuhl / Artificial intelligence / Game design / Gameplay / Jam session / Jamming

      A4_GJ2015_submission_3.pdf

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      Source URL: julian.togelius.com

      Language: English - Date: 2016-03-19 14:42:07
      279Philosophy / Ethics / Kantianism / Game design / Deontological ethics / Categorical imperative / Kantian ethics / Immanuel Kant / Universalizability / Game mechanics / Maxim / Rules of chess

      Prototyping Kant-inspired Reflexive Game Mechanics Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

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      Source URL: www.kmjn.org

      Language: English - Date: 2016-06-17 09:59:02
      280Game design / Leisure / Gaming / Learning / Education / Dynamic game difficulty balancing / Georgios N. Yannakakis / Playware / Gameplay / Adaptive learning / Play / Video game

      Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

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      Source URL: www.csse.uwa.edu.au

      Language: English - Date: 2009-02-05 01:17:32
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